#ifndef _CCOLLISION_H
#define _CCOLLISION_H

//#include "SFML\Graphics.hpp"
#include "Tile.h"
#include "Entity.h"

class Collideable;
namespace Collision
{
	bool intersect(sf::FloatRect lhs, sf::FloatRect rhs);
	bool slopeCollision(Entity* entity, Collideable* collideable, Tile* tile, const sf::FloatRect& collision);
};

#endif // _CCOLLISION_H

